Drag & Drop Mini
Drag & Drop Coding For Kids
Our goal was to create a simpler, touch-friendly redesign & future roadmap of features for our coding education platform, "Code Camp World". I led the discovery, prototyping, interaction design & iteration efforts.
Discovery & Synthesis
Initial User Research
I led interview sessions & conducted usability testing in classroom settings with kids who had used our platform to establish areas of interest for our project. I used this to build mental models of our kids and their current challenges with the platform.
Prioritize & scope with data
Once we understood the shape of the challenges, I used a mixture of GA & system level data to try and prioritise the challenges we'd seen in interviews & observation. For example, whether users were mostly not logging into the platform after classes, or not able to complete tasks within it.
Competitive Analysis
We looked at other major platforms through the eyes of ourselves and our kids. I evaluated how their features could help solve our problems, or influence how our users saw our platform.
Design & Testing
Explored design concepts
Constructed array of low fidelity wireframes and prototypes over a wide range of features and test fit for usability & business/technical requirements. There was attempts at low fidelity user testing - however, the complexity of the interactions alongside the youth of the users meant this tended not to be as useful as internal "hallway" testing until much later in the development process, when we had functioning code.
Developed high fidelity designs
Worked with a visual designer to create detailed final designs & assist handover to developers. This process involved a great deal of fine tuning to ensure tools had the right feel, with tight deadlines often meaning heavy reliance on our earlier attempts to create style guides.
Testing & Iteration
Intensive field usability testing was performed as part of a phased launch, while many ideas for future projects that had fallen out of the delivery process were worked into a roadmap.
Impact
Delivered new coding platform
Designed, prototyped and tested a tablet-usable experience that has been deployed to more than 10,000 students. The design was able to accommodate both user needs (clearer buttons, easier menu navigation and iPad compatability) and business goals (launch new classes emphasising 3D design, for example).
Created a roadmap
Build understanding & agreement on current platform usage & experience pitfalls meant a chance to align our vision for what new features might be built, and how (for example, more immersive tutorials and on boarding). This resulted in a roadmap of new features (like project sharing & remixing for kids) & associated initial designs, fixes & "UX Debt" backlog.